LUDUS

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ludus  academik  journal


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ludus academik journal is an international scholarly journal dedicated to the field of game studies. It aims to promote academic exchange and innovation in the scientific, technological, engineering, and artistic practices related to games. The journal’s name, “LUDUS,” originates from Latin, meaning “play” or “game,” symbolizing the multiple values of games as objects of cultural, artistic, and academic inquiry.

LUDUS seeks to foster interdisciplinary dialogue in game studies, bridging theoretical research and practical design. The journal explores innovative applications of games across technology, art, and culture. Its scope includes, but is not limited to, game studies, game design, game technology, game art, and serious games.

The journal accepts five types of submissions: Full Papers (10–14 pages), Brief Reports (4 pages), Survey Reports (15–20 pages), Short Papers (6–8 pages), and Art Papers (6–14 pages, which may include interactive attachments). LUDUS adopts a double-blind peer-review process, with the first round of review results expected within approximately 30 working days. An official LaTeX template is provided to ensure consistent formatting. The journal welcomes submissions from scholars worldwide and encourages innovative and experimental research. Evaluation criteria include scholarly originality, methodological rigor, writing quality, and research significance.



Submitted manuscripts must be original and well-developed scholarly contributions. The journal welcomes both theoretical and practice-based research that demonstrates high quality, thorough analysis, and broadly applicable conclusions. We encourage the use of diverse research methods, methodologies, and interdisciplinary perspectives, including but not limited to the following areas:

• Novel Input and Output Technologies: Hardware enhancements and logical innovations at the level of game interaction, including input compensation for virtual reality (VR) hardware, integration of new sensors, and the evolution of user interaction protocols.

• Competitive Games and Spectator Experience: Design of competitive video games, architectures for game streaming systems, spectator participation models, and ethnographic analyses of player cultures.

• Digital Game Culture: Studies on emerging social relations, community dynamics, and the cultural attributes of gamified social spaces shaped by evolving gaming platforms.

• Game Philosophy: Game ontology, meta-game analysis, and the construction of meaning in play from the perspective of philosophy of technology.

• Artificial Intelligence and Game Paradigms: AI-driven breakthroughs in game mechanics, the intelligent evolution of nonlinear narrative structures, and the reshaping of core game design paradigms through artificial intelligence.

• Player Experience Research: Empirical analysis and modeling of player immersion, emotional cognition, and behavioral patterns in digital games.

• Innovative Mechanics and Interaction Design: Experimental game mechanics design and the development of interactive prototypes.

• Theoretical Contributions: Interdisciplinary theoretical frameworks, scholarly logic, and evaluation systems for digital games and play.

• Methodological Advances: Game User Research (GUR), evaluation methodologies, experimental design, and novel analytical tools specific to game studies.

• Design Practice and Reflection: In-depth deconstruction of creative works to derive broadly applicable design principles and best practices, including reflections on artistic processes and prototype demonstrations.

• Gamification and Incentive Design: The construction logic of incentive systems in non-game contexts, behavioral guidance mechanisms, and their social implications.

• Virtual and Augmented Reality: Spatial computing in game environments, presence design, and deep integration of XR technologies.

• Creative and Collaborative Tools: Game engine plugins, collaborative creation platforms, and innovative tools that enhance efficiency in game development and design.

• Critical and Reflective Approaches: Critical theoretical perspectives on game design, industry practices, and social responsibilities.

• Industry Case Studies: Systematic academic analyses and post-mortems of game works or development processes.

• Audiovisual Arts in Games: Soundscape design, musical narrative, visual expression, and the evolution of aesthetics in games.

• Interface Logic and Interaction Aesthetics: UI navigation structures, visual feedback systems, interaction information hierarchies, and related aesthetic studies.

《ludus学术期刊》 是一份专注于游戏研究领域的国际学术期刊,致力于推动游戏领域科学、技术、工程与艺术实践的学术交流与创新。期刊名称"LUDUS"源于拉丁语,意为"游戏",象征着游戏作为文化、艺术和学术研究对象的多重价值。

LUDUS 致力于推动游戏研究的跨学科交流,促进游戏设计理论与实践的结合,探索游戏在科技、艺术与文化等领域的创新应用。期刊研究范围涵盖游戏研究、游戏设计、游戏技术、游戏艺术以及严肃游戏等方向。

期刊接受五类投稿:全文(10–14页)、简报(4页)、调查报告(15–20页)、短篇论文(6–8页)和艺术论文(6–14页,可含互动附件)。

LUDUS 采用双盲审稿制度,首轮评审结果预计在30个工作日左右返回,并提供官方 LaTeX 模板以统一格式。期刊面向全球学者,欢迎具有创新性与实验性的研究,评审标准包括学术创新性、方法严谨性、写作质量和研究意义。



提交的论文应为原创且成熟的学术产物。本刊同时接受具有高质量、详尽分析及普适性结论的研究与实践。我们鼓励运用多元化的研究技术、方法与跨学科视角,探讨包括但不限于以下方向:

• 新型输入与输出技术:侧重游戏交互层级的硬件增强与逻辑创新,包括虚拟现实(VR)硬件的输入补偿、新型传感器集成以及用户交互协议的迭代。

• 竞技游戏与观众体验:竞技类电子游戏设计、游戏直播系统架构、观众参与模型,以及基于民族志方法的玩家文化分析。

• 数字游戏文化:游戏平台演进形成的新型社会关系、社区动态及游戏化社交空间的文化属性研究。

• 游戏哲学:游戏本体论、元游戏(Meta-game)分析、技术哲学视域下的玩乐行为及意义构建。

• 人工智能与游戏范式:侧重于 AI 驱动的游戏机制突破、非线性叙事逻辑的智能化演进,以及 AI 对游戏核心设计范式的重塑。

• 玩家体验研究:数字游戏中玩家沉浸感、情感认知及行为模式的实证分析与模型构建。

• 创新机制与互动设计:实验性的游戏玩法机制(Mechanics)设计及互动原型开发。

• 理论贡献:数字游戏及玩乐行为的跨学科理论框架、学理逻辑及评价体系。

• 方法论进展:游戏用户研究(GUR)、评估方法学、实验设计及游戏研究领域特有的新型分析工具。

• 设计实践总结:通过对作品的深度解构,总结具有普遍适用性的设计准则与最佳实践;也可侧重特定艺术作品的创作逻辑、原型展示与反思。

• 游戏化与激励设计:激励系统在非游戏场景中的构建逻辑、行为引导机制及其社会影响。

• 虚拟现实与增强现实:针对游戏环境的空间计算、临场感构建及 XR 技术的深度融合应用。

• 创作与协同工具:数字游戏开发引擎插件、协同创作平台,以及提升创作效率的新型辅助设计工具。

• 批判性与反思性方法:运用批判理论对游戏设计、行业现状及社会责任进行深度反思。

• 行业案例研究:针对游戏作品或开发流程进行系统性分析与学术化复盘。

• 视听艺术:游戏中的音景设计、音乐叙事、视觉表达逻辑以及审美演变。

• 界面逻辑与交互美学:涵盖 UI 导航架构、视觉反馈系统、交互信息层级以及相关的审美研究。