Release : #2025.1
Reinforcement Learning (RL) is one of the paradigms of machine learning that emphasises how to make agents act based on their environment in order to maximise the expected benefits. In recent years it has also been applied to artificial intelligence systems such as AlphaGo, robotics and autonomous driving. But artificial intelligence does not start out 'smart' and powerful. The behaviour of reinforcement learning agents comes from neural networks observing the behaviour and scores of agents and then making decisions and recursive activities , during which a lot of failures will occur. This complex behaviour that emerges from neural networks is ambiguously linked to biological learning and evolution. The technical history of artificial neural networks (ANNs) can be traced back to the observations of Warren Sturgis McCulloch and Walter Pitts on human neural networks. The creators fictionalise a track and field NPC, embrace the process of failure that arises as the NPC learns to run, and throw open to the audience the question of whether artificial intelligence is smart or fails, whether it is life or a cybernetic machine.
Release : #2025.1
For many, camping becomes a temporary departure from the constraints of urban life. It is a curated experience where one can enjoy nature's beauty while still cocooned in the familiar comforts. The act of camping becomes a tangible embodiment of modern atavism. Atavism refers to the re-emergence of traits or characteristics in an individual reminiscent of ancestral traits.
Why do we enjoy bird watching, stargazing, hunting, hiking, horse riding, fishing, or just walking in nature? The romantic concept of the wilderness is a side effect of domestication, taking monumental forms and serving as a stage for those craving a dose of atavism. Such stages, like parks, reservoirs, resorts, and gardens, are used even by nearby animals accustomed to coming there to forage for leftover breadcrumbs or materials for their nests.
2024
3-Channel-Video Installation, game engine content, 16:9 & 9:16, 3x 10 min
Release : #2025.1
video, colour, sound, 16:9, 16 min
Credits:
CGI: celluloid VfX. VFX supervisor: Holger Hummel. CG supervisor: Simon Richter. CG artists: Paul Janssen, Alex Nietzold, Leon Petersohn. Compositing artist: Matthias Wäsch. Coordination: Sara Sarmien- to. Sound design: Niklas Kammertöns, Neuton Berlin. Studio assistants: Lukas Malte Hoffmann, Alima de Graaf. Production manager: Tina Maria Mersmann.
Funding by:
Medienboard Berlin Brandenburg
Part of the project:
Illusion of a Crowd
Release : #2025.1
2022-2024
DOI : https://doi.org/10.26017/tda-638
Release : #2025.1
Decay of organic matter occurs through the action of bacteria and fungi, leading to rot. Fermentation is rot's cultured twin which produces chemical changes in organic substances through the action of domestic mold. It is a collaboration between humans and microbes. A taste of milk shared by humans and bacteria led to the creation of cheese. Some domestic molds knit the beans into tempeh.
In this delicious collaboration, food gets preserved longer and also allows the birth of something new.
2024
Audio-visual experience
Sound: Dennis Scheiba
Voice: Echo Ho
Film: Tsingyun Zhang
Release : #2025.1
2024
video installation
UV direct print on aluminum
(300 x 260 cm)
UV direct print on aluminum
(300 x 260 cm)
video essay (15 min)
miniature projection from archive material (1994/1997)
miniature projection from archive material (1994/1997)
Release : #2025.1
Jahrmann is a pioneer in game art, with her works featured in numerous international exhibitions and conferences. In 2010, she served as an art fellow at MIT's Gambit Lab. From 2010 to 2013, she led the EU HERA subproject PLAY & PROSUME at the University of Applied Arts Vienna and organized a gamification exhibition on "Technology Exchange and Mobility" at Kunsthalle Wien.
She founded the "Ludic Society," a research association focusing on performance and urban intervention through play, and published the "Ludic Society Magazine." In 2015, she co-founded the German-speaking game studies association "DACH," and in 2016, she was a fellow at the Center for Literary and Cultural Research in Berlin. She participated in various art experiments in Vienna and Linz and premiered "Neuroflow Game" at the International Festival for Animated Film Berlin in 2018.
Jahrmann's key publications include the journal article "ShapeShifter Games" and book chapters like "War Games and Cognitive Maps."